According to Credit Suisse, the China live market will reach nearly 5 billion U.S. dollars in 2017, half of the forecast mobile gaming market.
The growth of the live broadcast market will slow down in 2017, it will develop from high-speed way to steady growth, but will still keep double-digit growth speed.
Sample data show that in the interactive live broadcast, the average audience number of the room is 29.9, it is 3 times more than the average audience number of the room without MIC-connected. How to provide a similar type of tools such as MIC-connected to lower the threshold of interactive participation should be the focus of the platform to enhance the audience's interactive experience.
30% super strong anti packet loss, weak network situation can still live smoothly
The virtual communication network, which supports the Santi Cloud live broadcast service, adopts the 3T WDP live broadcast protocol (based on UDP) designed for real-time transmission to guarantee time delay can be controlled. With nearly 80 data centers deployed globally, it has 99.99% high availability and 99.9% connectivity rate.
The live broadcast WaterDrop protocol based on UDP that is developed by Santi. It reduces time-delay of end-to-end live broadcast to the millisecond level and has 30% super anti packet loss capability.